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Heatran V — Astral Radiance #25

Heatran V

Astral Radiance · #25 · URV

Pull rate1 in 57Cost to pull~$562Released2022-05

Fair-value verdict

Market

$0.85

Fair value What our model says this card is worth from its fundamentals — print scarcity, character demand, gem rate, and grading comps. The verdict compares the market price to this. It's a fair-value read, not a prediction of where the price will go.$1.09DISCOUNT −22%
Below fairFairAbove fair

Stable No material movement in price, demand, or supply.

Sales +4% · Listings 0% · Price 0%

PSA 10

Market

Fair value We don't have a fair value for this card yet — it's coming in the future.

Grading How often this card grades PSA 10 (gem rate), what a PSA 10 sells for versus the raw card, and how many PSA 10s exist.

Gem rate 38% · 45 PSA 10s

Price history

fair $1.09
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Investment Score

Limited grading data
30-Day Move
n/a
Grading Edge
n/a
Time Window
30d

Heatran V scores 33/100. We're withholding a letter grade because it has no PSA-10 graded price yet, so the score leans on demand signals. It's trading 22% below our fair value. It's one of the lower-priced cards in Astral Radiance. It trades thinly.

Data snapshot — not a forecast
What drives the score· vs. modeled cards (ME · SV · SWSH · SM)
  • Demand
    limited data
    1.5
  • Scarcity
    5.6
  • Stability
    9.0

This is a snapshot of demand fundamentals, not a forecast and not financial advice. "Gaining steam" just shows that the price has moved recently, not that it'll keep moving. The score measures durability, not how a card behaves in a crash. And keep an eye out for reprints, which can crash a chase card fast no matter how high the grade. Scores compare cards within the modern era (Mega Evolution, Scarlet & Violet, Sword & Shield) — not against vintage.

Supply & Demand

TCGplayer · last 30 days
Active listings (eBay)
18
459 TCGplayer sellers · trend pending
Sold / wk
19
▲ 3.6% vs 30d
Demand pressure100% · hot
softhot
Supply trendsteady · 0%
clearingbuilding
TCGplayer sales · sold per day

Supply shows both venues — eBay active listings + TCGplayer sellers (distinct units, not summed); the supply-trend gauge is eBay-driven for now, with the TCGplayer trend surfacing once its history is reliable, then blending. Sold/wk is TCGplayer; demand pressure = weekly TCGplayer sales ÷ eBay active listings (soft → hot) — a relative read, not a literal sell-through. Descriptive market context, not a forecast.

Across HyperPotion

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