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Salazzle GX — Burning Shadows #151

Salazzle GX

Burning Shadows · #151 · GXR

Pull rate1 in 923Cost to pull~$30,127Released2017-08

Fair-value verdict

Market

$13.01

Fair value What our model says this card is worth from its fundamentals — print scarcity, character demand, gem rate, and grading comps. The verdict compares the market price to this. It's a fair-value read, not a prediction of where the price will go.$20.48DISCOUNT −36%
Below fairFairAbove fair

PSA 10

Market

$424.50

Fair value We don't have a fair value for this card yet — it's coming in the future.

Grading How often this card grades PSA 10 (gem rate), what a PSA 10 sells for versus the raw card, and how many PSA 10s exist.

Gem rate 18% · 51 PSA 10s

Price history

fair $20.48
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Investment Score

Limited grading data
30-Day Move
n/a
Grading Edge
n/a
Time Window
30d

Salazzle GX scores 38/100. We're withholding a letter grade because it has no PSA-10 graded price yet, so the score leans on demand signals. It's trading 36% below our fair value. It sits mid-pack in Burning Shadows by price. It trades thinly.

Data snapshot — not a forecast
What drives the score· vs. modeled cards (ME · SV · SWSH · SM)
  • Demand
    limited data
    1.5
  • Scarcity
    7.9
  • Stability
    9.3

This is a snapshot of demand fundamentals, not a forecast and not financial advice. "Gaining steam" just shows that the price has moved recently, not that it'll keep moving. The score measures durability, not how a card behaves in a crash. And keep an eye out for reprints, which can crash a chase card fast no matter how high the grade. Scores compare cards within the modern era (Mega Evolution, Scarlet & Violet, Sword & Shield) — not against vintage.

Supply & Demand

TCGplayer · last 30 days
Sold / wk
8.3
TCGplayer sales · sold per day

Supply shows both venues — eBay active listings + TCGplayer sellers (distinct units, not summed); the supply-trend gauge is eBay-driven for now, with the TCGplayer trend surfacing once its history is reliable, then blending. Sold/wk is TCGplayer; demand pressure = weekly TCGplayer sales ÷ eBay active listings (soft → hot) — a relative read, not a literal sell-through. Descriptive market context, not a forecast.

Across HyperPotion

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