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Inteleon VMAX — Rebel Clash #50

Inteleon VMAX

Rebel Clash · #50 · HVM

Pull rate1 in 206Cost to pull~$1,957Released2020-05

Fair-value verdict

$1.89

Fair value What our model says this card is worth from its fundamentals — print scarcity, character demand, gem rate, and grading comps. The verdict compares the market price to this. It's a fair-value read, not a prediction of where the price will go.$2.85DISCOUNT−34%
-34%
below fairFairabove fair

Stable No material movement in price, demand, or supply.

Sales −20%

PSA 10

$34.00

Fair value We don't have a fair value for this card yet — it's coming in the future.

Grading How often this card grades PSA 10 (gem rate), what a PSA 10 sells for versus the raw card, and how many PSA 10s exist.

Gem rate 76% · 467 PSA 10s

Price history· 90d · % change

Overlays
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Raw marketfair $2.85

Investment Score

Limited grading data
30-Day Move
n/a
Grading Edge
n/a
Time Window
30d

Inteleon VMAX scores 39/100. We're withholding a letter grade because it has no PSA-10 graded price yet, so the score leans on demand signals. It's trading 34% below our fair value. It's one of the lower-priced cards in Rebel Clash. It trades at a moderate pace.

Data snapshot — not a forecast
What drives the score· vs. modern cards (ME · SV · SWSH)
  • Demand
    limited data
    3.7
  • Scarcity
    1.0
  • Stability
    8.6

This is a snapshot of demand fundamentals, not a forecast and not financial advice. "Gaining steam" just shows that the price has moved recently, not that it'll keep moving. The score measures durability, not how a card behaves in a crash. And keep an eye out for reprints, which can crash a chase card fast no matter how high the grade. Scores compare cards within the modern era (Mega Evolution, Scarlet & Violet, Sword & Shield) — not against vintage.

Supply & Demand TCGplayer · last 30 days
Active listings (eBay)
25
192 TCGplayer sellers · trend pending
Sold / wk
19
▼ 20.2% vs 30d
Demand pressure74% · hot
softhot
TCGplayer sales · sold per day

Supply shows both venues — eBay active listings + TCGplayer sellers (distinct units, not summed); the supply-trend gauge is eBay-driven for now, with the TCGplayer trend surfacing once its history is reliable, then blending. Sold/wk is TCGplayer; demand pressure = weekly TCGplayer sales ÷ eBay active listings (soft → hot) — a relative read, not a literal sell-through. Descriptive market context, not a forecast.

Across HyperPotion

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