Skip to main content
Grapploct V — Champion's Path #32

Grapploct V

Champion's Path · #32 · URV

Pull rate1 in 70Cost to pull~$1,306Released2020-09

Fair-value verdict

$0.83

Fair value What our model says this card is worth from its fundamentals — print scarcity, character demand, gem rate, and grading comps. The verdict compares the market price to this. It's a fair-value read, not a prediction of where the price will go.$1.20DISCOUNT−31%
-31%
below fairFairabove fair

Demand Fading Demand is softening.

Sales −32%

PSA 10

Fair value We don't have a fair value for this card yet — it's coming in the future.

Grading How often this card grades PSA 10 (gem rate), what a PSA 10 sells for versus the raw card, and how many PSA 10s exist.

Gem rate 55% · 334 PSA 10s

Price history· 90d · % change

Overlays
Unlock overlays with Premium →
Raw marketfair $1.20

Investment Score

Limited grading data
30-Day Move
n/a
Grading Edge
n/a
Time Window
30d

Grapploct V scores 43/100. We're withholding a letter grade because it has no PSA-10 graded price yet, so the score leans on demand signals. It's trading 31% below our fair value. It's one of the lower-priced cards in Champion's Path. It trades thinly.

Data snapshot — not a forecast
What drives the score· vs. modern cards (ME · SV · SWSH)
  • Demand
    limited data
    3.6
  • Scarcity
    3.6
  • Stability
    9.0

This is a snapshot of demand fundamentals, not a forecast and not financial advice. "Gaining steam" just shows that the price has moved recently, not that it'll keep moving. The score measures durability, not how a card behaves in a crash. And keep an eye out for reprints, which can crash a chase card fast no matter how high the grade. Scores compare cards within the modern era (Mega Evolution, Scarlet & Violet, Sword & Shield) — not against vintage.

Supply & Demand TCGplayer · last 30 days
Active listings (eBay)
101
202 TCGplayer sellers · trend pending
Sold / wk
13
▼ 32.5% vs 30d
Demand pressure13% · steady
softhot
TCGplayer sales · sold per day

Supply shows both venues — eBay active listings + TCGplayer sellers (distinct units, not summed); the supply-trend gauge is eBay-driven for now, with the TCGplayer trend surfacing once its history is reliable, then blending. Sold/wk is TCGplayer; demand pressure = weekly TCGplayer sales ÷ eBay active listings (soft → hot) — a relative read, not a literal sell-through. Descriptive market context, not a forecast.

Across HyperPotion

Similar Cards